Creating a simple menu with scene transition in cocos2d
cocos2d for iPhone is a fast, free, flexible, community-supported and easy to use framework for making iPhone games. In this first tutorial, we'll discuss how to create a main menu scene with...
View ArticleCreating a button using CCMenuItemToggle in cocos2d
Last time we talked about creating a simple menu in cocos2d. This tutorial will show you how to use CCMenuItemToggle to create a simple sound on/off button using images to represent the two states....
View Articlecocos2d tutorial: Using CCSequence and CCActions
A while back we did some cocos2d for iPhone tutorials on creating a simple menu and creating a button using CCMenuItemToggle. This time, we'll take a look at cocos2d's powerful CCSequence, and how you...
View ArticleAdding iOS5 native Twitter support to your cocos2d app
In iOS5, Apple introduced native Twitter integration via the "Tweet Sheet" (aka TWTweetComposeViewController), allowing you to easily implement Twitter in your iOS app without worrying about all the...
View ArticleBuilding Flockwork: Retina iPad graphics in cocos2d
This is the first in a series of blog articles explaining some of the interesting technical hurdles we encountered while building our new iPad puzzle game Flockwork. Shortly before our app launched,...
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